


But because we still don't know the full extent of the PS5's backward compatibility, and the PS4-PS5 upgrade save process is now seemingly different from one developer to the next, it leaves questions hanging as we get closer to the PS5's launch. There is no reason to assume things have changed since Ryan spoke, as the company has not stated otherwise since then.

But it predates even Microsoft’s Play Anywhere initiative, and some of its biggest inroads on backward compatibility on the Xbox One and, eventually, the Xbox Series X and S, which will employ cloud saves, a feature PlayStation supports on the PS4, to let players migrate old saves onto next-gen Xbox consoles.

The naming convention has largely disappeared from Sony’s current portfolio, given the increased focus on just the PS4 and no separate system. Sony previously made cross-buy, cross-play, and cross-save features a big part of gaming in the PS3 and PS Vita era, and even at the start of the PS4, when games could be enable to allow for cross-play between the two Sony systems, saves could be shared across the same games when released for both platforms, and buying it on one of those platforms entitled you to it on the other as well. But because it's something Sony hasn't directly addressed in PS5 showcases and blog posts, it's something IGN has seen readers and viewers confused about, as you can hear in the episode of our weekly PlayStation show, Podcast Beyond!, at the top of this story. Sony's Jim Ryan spoke in an interview back in 2019 about how the PS5 would let you carry over your progress in games from the PS4 to the PS5, which seemingly puts the topic to rest. But, as silly as a thing as it may be to consider, Sony has yet to explain in detail how that backward compatible process works, including exceptions to the feature, the difference between physical discs and digital copies if any, and, naturally, whether saves will carry over for PS4 games.
